Kit: nethermancer Cost: 150 practices
Classes: mage wizard
Races: dragon human elf dwarf giant ogre lasher kender goblin half-elf yinn volare rockbiter faerie gargoyle
Minimum Attributes: INT 19 WIS 18 CHA 18
Skills/Groups: 'nethermancy' 'fade'

The Nethermancer is the most mysterious and unpredictable of spellcasters.
Through the art of nethermancer, this kit can transfer hp to mana and vice
versa as needed, at an exchange rate of 2::1. This conversion is automatic.
A perfect Nethermancer can only be destroyed when both his hit points and mana
reach 0. The Nethermancer also has a unique and hard to control ability to
become completely invisible at will. He can't easily control when this happens
or when it ceases, though he can force himself to become visible by engaging in
combat. Nethermancers refer to this skill/annoyance as the fade. Finally,
the Nethermancer can bestow upon any weapon a special type of enchantment,
called the nether flag. What this does, nobody knows, and how the Nethermancer
manages to do it, nobody knows that either. Nethermancers are automatically
outfitted with a set of special robes. If they lose their robes, they may use
the "outfit" command to get another set.

Nethermancers cannot wear armor.
Armor is defined as any item whose item type is armor.