Enchanter

Kit: enchanter Cost: 70 practices
Classes: mage wizard
Races: dragon human elf dwarf giant ogre lasher kender goblin half-elf yinn volare rockbiter faerie gargoyle
Minimum Attributes: INT 20
Skills/Groups:


The Enchanter receives no new spells or skills, but (s)he is the absolute
finest enchanting mage in the realm. The enchanter not only succeeds more
often, but has the ability to do super-enchants, that are twice as good
as even the impressive 'brilliant' enchantments.