Kit: cavalier Cost: 60 practices
Classes: warrior paladin samurai
Races: dragon human elf dwarf giant ogre lasher kender goblin half-elf yinn volare rockbiter faerie gargoyle
Minimum Attributes: STR 16 WIS 15 CON 16 CHA 17
Skills/Groups: 'call mount'

The cavalier is oh so cavalier. He is able to offer a very reassuring
presence to his group mates.

See also: rally
See also: call mount


Syntax: automatic

Cavaliers have the innate ability to rally their group in combat. This
skill is automatic. In order to inspire their group in a fight, the
cavalier must be mounted on thier warhorse. This skill gives a chance
of an additional attack, as well as making the group more determined.

When the cavalier is fighting alone, their presence has cowing affect
on their target.

Syntax: c 'call mount'

Call mount is a spell given to those who have taken the Knight kit. It calls
forth a magestic warhorse that only the knight can ride. The Knight must
be mounted on their warhorse in order to use the kcharge skill. Normal
mounts lack the training and magical abilties of the warhorse. However,
since the warhorse is a magical being, it's time on this world is limited.
Warhorses do go away after a time.

Cavaliers are also given call mount.