Kit: alchemist Cost: 60 practices
Classes: mage wizard
Races: dragon human elf dwarf giant ogre lasher kender goblin half-elf yinn volare rockbiter faerie gargoyle
Minimum Attributes: INT 17 WIS 13 DEX 15
Skills/Groups: 'alchemy'

Alchemy is the art of creating magical potions. Those with the Alchemist
kit may create one of the following 6 potions:

1. Accuracy Helps you hit things better
2. Magic Resistance Makes spells less likely to hurt you
3. Vision Helps you see secret things, even faded nethermancers
4. Restoration Restores a small amount of magical energy
5. Speed Reduces the delay on your actions
6. Molotov Cocktail A weapon with which to smite your foes

You must be carrying sufficient gold to purchase the ingredients, and be
in a magelab to make use of the alchemy skill. The cost of the potion is
automatically deducted from your gold when you brew the potion.

Molotov cocktails have a colour associated with them. Each colour
is indicative of a specific damage type. It is up to you to determine
which colours give which type of damage.


Syntax: Brew <Accuracy|Resist|Vision|Mana|Speed|Molotov>

*Note* You must spell out the full name of the potion you wish to brew.
Brew molotov NOT brew molo